May 20, 2008, 01:55 AM // 01:55 | #1 |
Ascalonian Squire
Join Date: May 2008
Profession: W/R
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Questions about starting a guild
I want to start a guild and am sort of new to the game so if i did it now it would be aimed at newer people. Should i save up until i have enough to buy the enitre guild hall and cape and some recruiting money or should i beat all 3 campaigns and eotn so that i can go around helping others and so that i will have more ways to buy the people in the guild hall. thx
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May 20, 2008, 03:21 AM // 03:21 | #2 |
Krytan Explorer
Join Date: Mar 2008
Profession: W/
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Filling the hall will cost 500k+, and recruiting is hard so be prepared for a LOT of work.
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May 20, 2008, 03:23 AM // 03:23 | #3 |
rattus rattus
Join Date: Jan 2006
Location: London, UK GMT??0 ??1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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Filling the hall is a waste of half a mill. Get a Xunlai and some of the cheaper options. The Weapons guy and the Skills Trainer are particularly useless.
__________________
Si non confectus, non reficiat
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May 20, 2008, 04:31 AM // 04:31 | #4 |
Lion's Arch Merchant
Join Date: Apr 2008
Guild: [LoA]
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Snograt is right, I really wish I knew what the skills trainer had before I bought him. Get storage, merchant, and the rune/dye/material traders if you want to feel fancy.
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May 20, 2008, 05:07 AM // 05:07 | #5 |
Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Starting a guild when you're new isn't a bad idea-I started LoA a month after I started and we've been around for almost 2 years now.
But I will warn you, starting a guild can get expensive. If you can, try to nab someone that has some experience to help you recruit and get you around in game. One recruiting option is trying here on Guru-might be able to nab someone who's more experienced that's willing to help or a bunch of people new to the game. Also getting in an Alliance is a big boost too-when you start off small most people are put off by that. But if you're in an active Alliance, most are willing to look past that. And once again you get a bigger pool of experience too. |
May 20, 2008, 05:44 AM // 05:44 | #6 |
Krytan Explorer
Join Date: Mar 2008
Profession: W/
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^i find some people dont even stick around that long.
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May 20, 2008, 06:41 AM // 06:41 | #7 | |
Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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Quote:
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May 20, 2008, 10:32 AM // 10:32 | #8 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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I wouldn't recommend starting your own guild unless you plan on playing with personal friends. A guild leader needs to be someone who knows the game and can assist the members with quests, missions, PvP, etc. If you are new, and aren't able to help with things, people will decide you aren't a good leader, and leave. I would make sure you have beaten all the games you own and if you plan on using the guild for PvP, done at least some of every type of PvP before starting your own guild.
A completely filled guild hall is not necesarry, but it is convenient. As stated, it is quite expensive, and several of the NPCs have little to no use. In fact, the only reason to have a guild hall is for GvG and/or a place for members top congregate. |
May 20, 2008, 11:34 AM // 11:34 | #9 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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And more important than a guild hall is a website/forum so your members can communicate outside the game.
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That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
May 20, 2008, 12:03 PM // 12:03 | #10 | |
Site Contributor
Join Date: Jun 2005
Profession: R/
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Quote:
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May 20, 2008, 12:55 PM // 12:55 | #11 |
Ancient Windbreaker
Join Date: May 2005
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Starting a guild is not an easy thing to do, especially now when so many people are leaving the game, or just not playing that much. You invite someone and they don't see much guild activity and leave very quickly.
Good luck in your endeavors. |
May 20, 2008, 04:21 PM // 16:21 | #12 | |
Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Quote:
And I'm sure there's alot of other guilds out there that don't have a website/forums that can boast some good membership. |
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May 20, 2008, 04:55 PM // 16:55 | #13 | ||
Lion's Arch Merchant
Join Date: Sep 2006
Guild: Alchemy Incorporated
Profession: Mo/E
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I'm going to both agree and disagree with MagmaRed:
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Just know what you're after and think about how to accomplish that. Be honest and straight forward to the people that you're recruiting and tell them what it is you're looking for in a guildie. Chances are you'll find some people who share your goals no matter what your goals are. Personally I never ask a member if they need help to do something, although I often ask if they want company. The difference might be subtle, but the people that are in my guild are there because I really enjoy playing the game with them. I like them. I have fun with them. And they like me back -- not because I know the shortest route through the Gates of Madness mission, but because our personalities match up pretty well. Quote:
Have fun! |
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May 21, 2008, 12:01 AM // 00:01 | #14 |
Ascalonian Squire
Join Date: May 2008
Profession: W/R
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thx alot guys. i think i will get the gold and make it but tell people that this is a new guild aimed towards newer people that want to learn the game together. if anyone see's any loopholes or wants to give me advice you can talk on this forums or contact at me at [email protected] or Prince Arcynes and sir wolfbanes in gw thanks alot
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May 21, 2008, 12:08 AM // 00:08 | #15 |
Ascalonian Squire
Join Date: May 2008
Profession: W/R
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hey also do guild halls effect your gvg or should i just get one that i like? ty
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May 21, 2008, 02:33 AM // 02:33 | #16 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Each guild hall has its own unique layout. If you want to GvG, the people participating need to know YOUR guild's layout VERY well. That way they know where the other guild will be approaching from, where strategic points to control are, where gates/locks are, where flagstands are, and where to run/hide. Also, if you want to be good at GvG, you need to know this for ALL guild halls so you are not surprised but the other guild when in their hall.
Some guild halls have environment effects, so shop the halls before choosing, and make sure to explore each carefully and fully. Acid Traps, Lava, Miasma, etc. can make a difference in a GvG if you know how to use them. Siege weapons can as well. Take time to go through the halls with the officers and/or active GvG players before deciding and discuss possible problems or advantages each may provide. |
May 21, 2008, 03:11 AM // 03:11 | #17 |
Ascalonian Squire
Join Date: May 2008
Profession: W/R
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thx alot just need another 10k and i can start it. tomorrow im going to check the halls carefully thx alot. hey also is vent a NEEDED thing for gvg? thx
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May 21, 2008, 08:40 AM // 08:40 | #18 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Needed, no, but you do MUCH better if you have it. If you want to do things like split, have dual flag runners, etc. you will have a hard time letting the team know who is doing what by typing. Usually there is a short window of time to get things done. If you stop to type something out, you may miss the opportunity to accomplish what was needed. Voice chat allows you to communicate while still controlling your character.
And Vent isn't your only option, there is also Team Speak, and probably others I'm not aware of. |
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